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If you have managed to manage the Chaos with little damage, this phase of the campaign will not be too demanding, and you can easily impose yourself by force as the superpower of the western sector of the map against all the other human factions that will not want to ally with you. If they haven't already been destroyed by you or the Coas, you'll find yourself fighting a lot with the Vampire Counts in this phase of the game, and it's possible that some of the other human factions will declare war on you from the west or the south. Now you will find yourself with several destroyed territories to the east just waiting to be occupied. The eastern provinces of the Empire, Kislev and sometimes Sylvania will suffer the biggest blow, and if everything is quiet enough in your part it is not a bad idea to try to intervene militarily directly on the front, to prevent too many hostile forces from entering your territory. The Chaos Hordes will primarily hit your northeastern borders, so prepare accordingly and if possible keep some buffer states that absorb the bulk of the impact for you. The ideal would be to get to face the descent of Archaon with a stably unified Empire, between direct control and solid alliances, and without the risk of a second front opening in the southwest.
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Instead, fortify as many Settlements as possible and have them produce Public Order and wealth, and level up at least 2 or 3 Lords. The Empire has great low-tier units, so there's no particular rush to recruit too many elite troops and burden your income. Your priority, rather than territorial expansion, is to have a solid economy. If you get to Sylvania quickly you can try to face the Vampire Counts, but in any case, avoid going too far north. It pays to be allied, but not conquered or confederate, with the northern strip of provinces, as they will suffer constant onslaught by the Norsmanni. You can take out Marienburg quickly, if you have the military strength, as it will most likely remain a thorn in your side throughout the game.ĭo not fight the Dwarves, if ever possible: there is no reason, you have nothing to gain in the long term, and on the contrary you will put yourself in a difficult diplomatic situation with all their numerous allies (including the much larger and more powerful factions of Nani to the east, in the Mountains of the World's Edge).Īfter you have taken the first steps if you want you can confederate with some of the other Elector Accounts, but there is no particular rush, and it is better to wait until the situation has settled at least locally. It is convenient to seek peace with Tilea and Bretonnia, and make your way through the various imperial provinces by allying with some and then conquering their rivals. Occupy and Plunder (Regions habitable by Continental Humans and Vampire Counts only)Īt the start of the campaign, the Empire has other imperial factions to the east and north, Bretonnia to the west, Tilea to the south, and the Dwarves in the mountain range running to the southwest.Occupies (Regions habitable by continental humans and Vampire Counts only).Global (when in a Settlement or Camp Mode).Set on discrete infantry lines, good shooters, both heavy and light cavalry, and several artillery options, the Empire is incredibly versatile, and depending on the composition of the army it can be folded to virtually any use. Founded by the almost legendary Sigmar Heldenhammer by unifying the semi-barbarian tribes that inhabited the lands equivalent to today's Empire, thanks to the tenacity of the men who live there and who govern it, the Empire has survived for centuries invasions, plagues, famines, civil wars and supernatural threats, establishing itself today as one of the most powerful nations in the Old World. The Empire is a human faction loosely associated with a traditional late Renaissance army of our world. There are no problems that cannot be solved with cannons.
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